The following is a collection of current research on gaming addiction, including a collection of references:

Hertlein, K. M., & Hawkins, B. P. (2012). Online gaming issues in offline couple relationships: A primer for MFTs. The Qualitative Report, 17(Art. 15), 1-48. Retrieved from

References cited in the above article:

Anderson, T. L. (2005). Relationships among internet attitudes, internet use, romantic beliefs, and perceptions of online romantic relationships. CyberPsychology & Behavior, 8(6), 521-531.
Anfara, V. A., Brown, K. M., & Mangione, T. (2002). Qualitative analysis on stage: Making the research process more public. Educational Researcher, 31(7), 28–36.
Baker, A. (2002). What makes an online relationship successful? Clues from couples who met incyberspace. CyberPsychology & Behavior, 5(4), 363-375.
Becker, C. S. (1987). Friendship between women: A phenomenological study of best friends. Journal of Phenomenological Psychology, 18(1), 59-72.
Ben-Ze'ev, A. (2004). Love online: Emotion on the Internet. New York, NY: Cambridge University Press.
Bessiere, K. Seay, F., & Kiesler, S. (2007). The ideal self: Identity exploration in World of Warcraft. Cyberpsychology & Behavior, 10(4), 530-535.
Block, J. J. (2008). Issues for DSM-V: Internet addiction [Editorial]. American Journal of Psychiatry, 165(3), 306-307.
Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531-1548.
Chen, C., Sun, C., & Hsieh, J. (2008). Player guild dynamics and evolution in massively massively multiplayer online games. Cyberpsychology & Behavior, 11(3), 293-301.
Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology & Behavior, 9(3), 308-316.
Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role playing gamers. CyberPsychology & Behavior, 10(4), 575-583.
Creswell, J. W. (1998) Qualitative inquiry and research design: Choosing among five traditions. Thousand Oaks, CA: Sage.
Deacon, S. A., & Thomas, V. (2000). Discovering creativity in family therapy: A theoretical analysis. Journal of Systemic Therapies, 19(3), 4–17.
Denzin, N. K., & Lincoln, Y. S. (Eds.). (1998). Strategies of qualitative inquiry. London: Sage Publications.
De Marco, F. (2006). Warcraft widows: An Internet support group. Retrieved from
Entertainment Software Association (ESA, 2009). Essential facts about the computer and video game industry. Retrieved from
Entertainment Software Association (ESA, 2005). Game player data. Retrieved from
Felmlee, D., & Muraco, A. (2009). Gender and friendship norms among older adults. Research on Aging, 21, 318-344. doi: 10.1177/0164027508330719
Gamasutra, The Art & Business of Making Games (2008). World of Warcraft hits 10 million subscribers. Retrieved from
25 The Qualitative Report 2012
Grüsser, S. M., Thalemann, R. R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? CyberPsychology & Behavior, 10(2), 290-292. doi: 10.1089/cpb.2006.9956
Hertlein, K. M. (2009, September). Distinguishing Internet infidelity from Internet addiction. Workshop presented at the annual Nevada State Recovery Conference, Las Vegas, NV.
Hertlein, K. M., & Sendak, S. K. (2007, March). Love “bytes”: Internet infidelity and the meaning of intimacy in computer-mediated relationships. Paper presented at the Annual Conference of Persons, Intimacy, and Love, Salzburg, Austria.
Hertlein, K. M., Weeks, G. R., & Gambescia, N. (2008). Systemic sex therapy. New York, NY: Routledge.
Hessellund, H. (1976). Masturbation and sexual fantasies in married couples. Archives of Sexual Behavior, 5, 133-147. doi: 10.1007/BF01541870
Hicks, T. V., & Leitenberg, H. (2001). Sexual fantasies about one's partner versus someone else: Gender differences in incidence and frequency. Journal of Sex Research, 38, 43-50. doi: 10.1080/00224490109552069
Huang, Y. (2006). Identity and intimacy crises and their relationship to internet dependence among college students. Cyberpsychology & Behavior, 9(5), 571-576.
Hussain, Z., & Griffiths, M. D. (2009). The attitudes, feelings and experiences of online gamers: A qualitative analysis. CyberPsychology & Behavior, 12, 747-753. doi: 10.1089/cpb.2009.0059
Kinsella, E. A. (2006). Hermeneutics and critical hermeneutics: Exploring possibilities within the art of interpretation. Forum: Qualitative Social Research, 7(3), article 19. Retrieved from
Klein, H. K., & Myers, M. D. (1999). A set of principles for conducting and evaluating interpretive field studies in information systems. MIS Quarterly, Special Issues on Intensive Research, 23(1), 67-93.
Laverty, S. M. (2003). Hermeneutic phenomenology and phenomenology: A comparison of historical and methodological considerations. International Journal of Qualitative Methods, 2(3), 2-29.
Liu, C, & Kuo, F. (2007). A study of Internet addiction through the lens of the interpersonal theory. CyberPsychology, 10(6), 799-804.
Lo, S., Wang, C., & Fang, W. (2005). Physical interpersonal relationships and social anxiety among online game players. Cyberpsychology & Behavior, 8(1), 15-20.
McKenna, K., & Bargh, J. (1998). "Coming out" in the age of the Internet: identity demarginalization through virtual group participation. Journal of Personality and Social Psychology, 75, 681-694.
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Mitchell, K., & Wells, M. (2007). Problematic internet experiences: Primary or secondary presenting problems in persons seeking mental health care? Social Science & Medicine, 65(6), 1136-1141. (2009). Retrieved from
Katherine M. Hertlein and Blendine P. Hawkins 26
Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology & Behavior, 8(2), 110-113.
Olofsson, A., & Fossum, B. (2009). Perspectives on music therapy in adult cancer care: A hermeneutic study. Oncology Nursing Forum, 36(4), E223-E231.
Olson, D. H., & Gorall, D. M. ( 2003). Circumplex model of marital and family systems. In F. Walsh (Ed.), Normal family processes (3rd ed., pp. 514-547). New York, NY: Guilford.
Packer, M. J., & Addison, R. B. (1989). Entering the circle: Hermeneutic investigation in psychology. Albany, NY: State University of New York Press.
Paterson, M., & Higgs, J. (2005). Using hermeneutics as a qualitative research
approach in professional practice. The Qualitative Report, 10(2), 339-357. Retrieved from
Peng, W., Liu, M., & Mou, Y. (2008). Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience. CyberPsychology & Behavior, 11(2), 157-161.
Peters, C. S., & Malesky, A. (2008). Problematic usage among highly-engaged players of massively multiplayer online role playing games. CyberPsychology & Behavior, 11(4), 481-484.
Rapley, T. (2007). Doing conversation, discourse and document analysis. London: Sage Publications.
Rosenthal, G. T., Soper, B., Folse, E. J., & Whipple, G. J. (1998). Role-play gamers and national guardsmen compared. Psychological Reports, 82, 169-170.
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Wang, C., & Wang, C. (2008). Helping others in online games: Prosocial behavior in cyberspace. Cyberpsychology & Behavior, 11(3), 344-346
Weeks, G. R. (2005). The emergence of a new paradigm in sex therapy: integration. Sexual and Relationship Therapy, 20(1), 89-103.
Weeks, G., & Hof, L. (1987). Integrating sex and marital therapy: A clinical guide. Philadelphia, PA: Brunner/Mazel.
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Williams, D., Yee, N., & Caplan, S. E. (2008). Who plays, how much, and why? A player census of a virtual world. Journal of Computer-Mediated Communication, 13(4), 993-1018.
Yee, N. (2003). Gender and age distribution. The Daedalus Project: The psychology of MMORPGs Website. Retrieved from
Yee, N. (2004). Player demographics. The Daedalus Project: The psychology of MMORPGs Website. Retrieved from
Yee, N. (2006). The demographics, motivations and derived experiences of users of massively-multiuser online graphical envivironments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.

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